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iGraal

Lucky One, Tap Tap, Memory, Bonto

A regular user of the Socialshaker platform, iGraal, France’s leading cashback provider, wanted to repeat the experience for one of the most important times in their business: Christmas.
Throughout the holiday season, the company set up 4 interactive, cross-channel events with a dual objective:

 

  • Rewarding member loyalty,
  • Extend your reputation by making yourself known to potential new users.

The campaign concept

The brand focused on originality and diversity, replacing the traditional Advent Calendar with a series of 4 marketing games spread throughout the month of December.

-For the 1st week: Lucky One (instant win game with a scratch box animation).

-Week two: the Tap Tap contest, a fun, viral scoring system.

– iGraal ends the year on a high note with two “ Prize Draw ” games: a Memory game, followed by a Bonto game in the final week.

Satisfied with the mechanics already in place, they decided to try again.

Reasons for success

The choice of prizes

High-value prizes in association with iGraal’s partners, including a smartphone, gift cards, a trip or annual passes to Disneyland.

The variety of its marketing actions

  • Create a different and original gaming experience, immersing players in the spirit of the season with graphics associated with Christmas.
  • The members-only operation created an exclusivity phenomenon to attract and impact site visitors.

Strong promotion

The company has opted for an omnichannel communication strategy, combining several sources of acquisition:

  • Promotion of the game in the form of a banner on several pages of the website,
  • Social networks: Facebook and X,
  • Integration of games into commercial emailing.

The brand opted for 100% organic advertising, calling on its audience pools: users, newsletter subscribers, visitors and followers on social networks.

Campaign results

A campaign that achieves cutting-edge objectives:

  • The 4 marketing events generated over 135,000 total entries, including 100,000 unique entries,
  • Together, the campaigns attracted some 168,000 visits,
  • The games were shared more than 1,170 times on social networks.

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